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Spacelords aneska
Spacelords aneska




spacelords aneska

An elite soldier fallen from grace, who must face the consequences of her defeat at the Raider’s hands and must now find her own cause to fight for in the ongoing war for the Broken Planet. The Aneska that our players will enjoy playing with in their games won’t be the exact same character they faced as an enemy, but an evolved one. Ultimately, they found what we consider it is an elegant solution to the problem: the narrative component. Turning a powerful final boss, able to dominate a whole map riding a huge war machine, into a playable character is not an easy feat, and for months the MercurySteam Design team struggled to encapsulate Aneska’s essence into a playable, balanced character. The public had spoken, and we needed to be good to our word and listen. Not a single day passed without reading emails, tweets and blog posts asking, no, demanding Aneska to join the ranks of playable characters in Spacelords. Somehow, with scarcely a few minutes of screen time, Aneska managed to capture our community’s imagination. Of course, as it is the fate of every final boss, she was defeated, and that was the end of her story, right? No, of course it wasn’t. When Spacelords’ third campaign, Hades Betrayal, was released, the Raiders faced their most fearsome foe yet: Aneska, riding her powerful red mech to battle, she descended with fury and fire over the Raiders, and gave them the fight of their lives.

spacelords aneska

Lovely surprises, but difficult to address too. But sometimes you find surprises along the way.

spacelords aneska

In many occasions, players have requested new features or gameplay adjustments that were totally aligned with what the studio had already planned to implement something that speaks volumes of our community’s understanding of the game and reassured us about going in the right direction. We have always maintained, both in previous Xbox Wire blog entries and in our own social media channels, that community feedback was key to the game’s success, and that the players input should, and would, have an impact over the future of Spacelords.

#SPACELORDS ANESKA FREE#

Ever since Spacelords launched as a free to play adventure in shooter form, the MercurySteam development team understood that the game’s unique proposition would attract a particular kind of player - one who wanted to experiment something beyond the more traditional formulas found in the genre.






Spacelords aneska